#version 310 es
#extension GL_AMD_gpu_shader_half_float: require

f16mat2 u = f16mat2(f16vec2(1.0hf, 2.0hf), f16vec2(3.0hf, 4.0hf));
void f() {
  mat2 v = mat2(u);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
